Thought Experiments

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Bespoke Games

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Games

A series of games that leverage play mechanics to help teams forge breakthroughs on specific types of challenges.

Everyhow big questions for small businesses card game

card game

Big Questions

A simple game featuring 40 killer strategy and innovation questions. Designed as a team activity, it will help you identify and prioritise your most important challenges.

  • For people are looking to get a better helicopter perspective
  • Ideal for small to medium sized businesses
  • Covers five domains: business, product, customer, culture, marketing
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Add to cart
Everyhow big questions for startups card game

card game

Big Questions for Startups

A version of our Big Questions game designed specifically for startups. This time with 52 critical questions that ambitious early stage businesses might need to ask themselves as they seek to grow.

  • Designed for founders, co-founders of early stage businesses
  • Ideal for those making big plans and making big calls day-to-day
  • Covers five domains: business, product, customer, culture, marketing
Explore
Add to cart
Dr. Stuart Brown, Founder of the National Institute of Play
“Play is part of what makes us creative and innovative creatures, which is really important for our ability to adapt to a changing world.”
Dr. Stuart Brown, Founder of the National Institute of Play
Dr. Stuart Brown, Founder of the National Institute of Play

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Thought Experiments

A single deck of jumbo-sized cards featuring over 30 breakthrough methods for cracking a whole range of gnarly business challenges.

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A person showcasing a collection of cards from Everyhow's Thought Experiment business card game

Bespoke productions

client games

Habits and Practices

A game developed in partnership with the University of Melbourne. Designed around habits and practices as building blocks for new ways of working, it allows different teams to have their say on the culture they want to create.

Everyhow what if mirp template mock up

client games

Habits and Practices

A game developed in partnership with the University of Melbourne. Designed around habits and practices as building blocks for new ways of working, it allows different teams to have their say on the culture they want to create.

Get in touch
Everyhow what if mirp template mock up